Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts

Tuesday, July 27, 2010

And you are...

My wife and I play a game while watching movies or TV, it's called 'Who would you be'? Randomly one of us will ask the other, "If you could be anyone in this show/movie, and live their lives, who would you be?' There's often some variation of the game, like, 'If you could be best friends with anyone in the show/movie, who would you want to be friends with.

Whenever this happens it's a rule that the other must give a complete answer, full of reasons why we are making that particular choice. Sometimes we go a bit deeper and ask each other "Who are you?" Meaning, of all the characters in this show/movie, who do you most connect with or who is closer to your personality, etc than anyone? It gets really funny sometimes, mainly when I choose a leading actress and I have to give reasons why I am more like a woman than I am myself, a man.

Let's play the game, shall we? Two questions, similar but separate, I require an asnwer to at least one of the two. You cannot use a player-controlled character, that's stupid and lazy, please select any NPC within the World of Warcraft game, so:

1) Who would you be?

or

2) Who are you? (i.e. Which NPC is most like you in character, personality, etc).


Who would I be?
Lord Jaraxxus, eredar lord of the Burning Legion. Yep, I'd love to be him. Firstly, not having grown up in old England, I've never really been considered a lord of anything. So to satisfy my selfish desires of others to bow before me and proclaim me their lord and ruler, I guess has a nice ring to it. But seriously, I would want to be Jaraxxus for one simple reason:

Tirion: Grand Warlock Wilfred Fizzlebang will summon forth your next challenge. Stand by for his entry.

Fizzlebang: Thank you, Highlord! Now challengers, I will begin the ritual of summoning! When I am done, a fearsome Doomguard will appear! Prepare for oblivion!

Enter Jaraxxus...not a doomguard.

Fizzlebang: Ah ha! Behold the power of Wilfred Fizzlebang, master summoner! You are bound to ME, demon!

Lord Jaraxxus: Trifling gnome, your arrogance will be your undoing!

Fizzlebang: But I'm in charge her-

Jaraxxus kills fizzlebang...looks around, wonders whether or not he can get a Starbucks. Upon realizing that there's not a good cup of coffee to be found in Northrend, he gets mad and starts attacking everyone else in the room.

That's right, for the pure joy of being able to kill Mr. Fizzlebang, I would love to spend a day in the shoes (he wears New Balance, btw) of the unsettled Lord Jaraxxus.

Who am I?
This is extremely difficult, there are many choices that would be appropriate in my case. However, after much ado I came to realize that I am a lot like Muradin Bronzebeard. Please allow me to quote a section from WoWwiki about his personality, I'll draw my similarities from that description.

Muradin is a kindhearted dwarf, fond of good ale and good company. He is a steadfast ally and a ferocious enemy. His years abroad have tempered his Ironforge accent, and he carries himself proudly — he represents both the Bronzebeards and all of Khaz Modan. He enjoys a challenge, whether in exploration, game or battle. Muradin relishes a good fight and willingly throws himself against his enemies. A dwarf of many interests, he appreciates foremost ancient architecture, new lands, strange creatures and the mysterious Titans. Muradin possesses high morals and ethics, always helping those in need and smashing evil whenever he finds it.

I consider myself a nice, good-hearted bloke, who enjoys a good IBC Rootbeer - nice and cold! It takes me a long time to call somebody a friend, but once I do I will defend that person as fiercely as if they were a brother or a sister, a lover or a child...my friends become my family. I've lived in other countries, which have seriously dulled my pure Maine accent that I had for many, many years. Now I find myself speaking part southwestern drawl, part Argentine spanglish, and part upper NE New Englandy with a hint of french Canadian influence. It's a complete mess.

I love a challenge, I love thinking about how I can make a game out of sticks, batteries, and paper dolls that will entertain a room of 500 businessmen. I have taken on tasks at my job where the CFO has proclaimed it IMPOSSIBLE to achieve...I've done it! I have many interests, from games to movies to great literature to classical music and modern day hip hop. I'll pick up Tolstoy one day and JK Rowling the next. Variety is the code I live by. I love studying other cultures, their archetecture, language, customs, everything I can.

And finally I enjoy helping others and doing what I can to fight against the evil influences of the day...The Hills, politicians, diet soda, and such. All in all, I think Muradin and I have a lot in common.

I'd love to hear from you, just answer one of the two questions posed above and have some fun with it. Thanks for stopping by.

Tuesday, June 29, 2010

Quick glance at my Ignore list and...

So I was glancing at my ignore list last night and guess what I found? Wrong! Sorry, you lose. Still guessing?...........Time's up! I'll tell you. A new guild member, maybe two weeks young now, is in my ignore list.

I don't know why. It was probably one of the following:

1) During a dungeon or pug raid they were being a jerk to me or other group members.
2) They are a chat troll who tells vile and insensitive jokes and/or makes fun of others without cause or provocation.
3) Yep, the first two basically covers it. They definately said something jerkish at some point and I considered them complete morons unworthy of my association.

Now they have been invited into my guild. Wow, this is awkward. So what do I do if I'm grouped with this person by our guild leaders? What if they need something made or a gem cut, do I take somebody off my ignore list just because they are now part of the "in crowd"?

I honestly have no idea what to do. For now they remain on my ignore list, I hope we're never in a group together, and I hope that we have the same professions so they never need me or they always get help from other people on that front.

I don't put someone on my ignore list just because they get upset one time. You really have to say something that is truly bad. I account for people's tempers and frustrations, but there is a point where you just don't call someone a 'fag' because you think it will help prove your point. What to do? What to do? What to do? I know they deserved it, so does being in the same guild automatically make them a better person? Maybe they have reformed and are nice to people? Maybe that one instance that got them on my ignore list was a one-time thing? Even if it was, it definately was pretty bad. /sigh

Any advice?

Tuesday, June 15, 2010

Making a Story Good

Do you have any stories to tell from your time playing WoW? If yes, then what makes it a good story? Does it need colorful characters or are the events (a.k.a. plot) sufficient to engage the reader in your happenings? Is it funny?

Actually, that last one is a bit nebulous, I mean we all come from different parts of the globe or different States and regions, and sometimes what is funny in Amsterdam isn't funny in Montana. I concede that there are many universalities of humor, so I guess I'll let that last question slide for now.

If you were to put to story your experiences in WoW, how would you frame it? Would you tell the story from the point of view of your main toon or even an alt, or would you tell your story from the 'real you' point of view? Is there anything that you would want to keep secret from a group of strangers over the internet, or would you be willing to tell about everything?

My personal belief, and I am by no means a professional or expert (the comments made here today are the sole property of the author and in no way represent the thoughts or beliefs of Deuwowlity.com or its affiliates). To make a good story I believe you need to start with good characters. The character needs to be somebody that I can invest in emotionally, whether for good or bad, I need to feel something about them. That can be accomplished by having that person pass through a personal trial in their lives that makes me feel sorry for them or by having them commit atrocities that cannot be forgiven (well, maybe not that bad, but doing mean stuff would suffice), no matter how much remorse they may or may not feel. So extremes is the method I'll implement for my character. Let me share a few examples of snapshots of 3 people's stories from the game.

Example:
1) While on a pug run I really didn't say anything. I wasn't at the top of the damage charts and kinda just drank some water every now and then. It was fine, I was fine, it was nice.
2) ...And then this jerk was, like, yelling at me so I told him to @#$@# off, lol. @#$#@$ I #$*$ hate noobs, they are nothing but a bunch of @#$&#$ m&s'ers that can't tell the @#$&%^^% time of day if their @#$& was stuck to their @#$%&.
3) It was so sad. I sat there at the end of the run frozen, unsure of what to do. Somebody in this group had said something to make me remember about the day my father and mother died. I felt a touch on the shoulder, no, not a touch, but I felt something. I stared at the computer screen with tears in my eyes, this guy, this complete stranger was saying sorry to have offended me. But I'm not offended, I just remember how much I love my parents.

So I guess you figured out that #1 was an example of a non-extreme situation and partial story. #2 & 3, however, are short examples of other stories I can tell and the perspective I can take. I, for one, would probably want to hear more about #2 or 3, but would be dead bored listening to or reading a post about #1's experience.

People go for stories that make them feel something. Good characters are important, a good plot really helps move those characters through their journey, and then of course there are the very fine, technical points that make a story understandable.

I think I'll write my story one day. I've shared parts of it here, just check out the archives for some of my first posts on my motives for playing this game. But those are just snippets of my story, and they are from the perspective of the 'real life me', not the in-game me. The second is the story that I'd like to write. And I will write it, but it may take some time to post, so I ain't making any promises I can't keep. I won't set a release date and then (like many say Activision is doing) push for a release date before it's ready.

I would love to hear some of your story. Obviously the whole thing would take a long time, so maybe just one scene. Is your character someone that I could feel something for (either good or bad)? Does your plot make sense and is it any different from anyone else's story, if so how?

What I wonder is if enough people told their story, how many of them would start to intersect until we arrived at a complete picture of the game and its community?

p.s. Completely unrelated. I read an interview with Ghostcrawler and he mentioned that Blizz was researching about how many people actually use all 10 character slots - not just toss on a few level 1's, but actually USE them to better determine if they want to raise the character slot level to 12 (or some other random #). I think this "research" is stupid, because if anybody is anything like me, then you're saving slots on your main's server for some cataclysm alts. This would mean that the results of this research will be skewed and more than likely it won't come to fruition. They should let common sense rule out, not emperical evidence. Sometimes you can make legitimate statistics bolster your argument depending on the definition of said statistics.

Just give us 2 extra freakin' slots already!

Thanks for stopping by Deuwowlity. I look forward to hearing from you.

Monday, May 24, 2010

Class Balance and Switching Mains

My guild runs 10-mans, mostly. Lately we started a 25-man run 1x/week for extra kicks, although I don't know if my back can take an extra night of raiding. Anyway, we have 2 ten man groups, in mine we roll with 2-3 healers (a couple of us rotate between our hybrid specs so one may dps while the other heals and vice versa). 85% of the time when we roll into a 3 healer fight it's 2 shamans and one of the following: Holy Priest, Paladin, and most recently Druid.

I have a priest sitting in the wings, unable to do anything because there is no need for another shadow priest in our guild, we recently have recruited more ranged DPS and picked up 3 new shadow priests, bringing the total to 6. Plus my SP isn't my "main", according to everyone else (I despise the use of main and alts, but most understand the distinction so I'll use it to appease). But the more I heal on my shaman, standing next to our other shaman, I get the feeling that I should very much like to change my alt into a main, and finish a project I've been working on for a while and run her as Discipline full time. No priest in my guild has a Disc offspec, I'm the only one.

Problem: As is the case with many Discipline Priests, their worth is highly undervalued and abilities grossly misunderstood, and in my guild the sentiments are no different. So how does one go about changing mains when their guild is in the process of fighting their way to defeat the Lich King? I can't go into ICC unless I pug it and my back can't take two extra nights of raiding, neither can my family. I run fights and think all the time (wow, my shaman can't do this or that but my Disc Priest could and then some), but I can't do anything about it.

Another problem is that I love to DPS as Shadow. It's as fun as my Enhancement spec. But I know I could forget that and heal as Disc. So how would you go about making the change? Do I just do stuff on the side when I can and gear up, and once I get my gear and experience to a certain point tell my gleader that I'm changing mains? Is this acceptable behavior in a guild, to change mains mid progression? I don't know, that's why I'm putting it out there, to judge the social norms of the player base.

I've seen the videos and listen to and read the testimonials of how useful a good Discipline Priest can be in ICC. For the sake of healing class balance would it be a good thing? For the sake of my guild unity would it be a bad thing?

By the way, I will not promise to never use poetry again to make a point. Well, it wasn't exactly poetry, and my Shakespeare style writing isn't perfect, but I shall resort to it again when the whim comes upon me.

Tuesday, February 23, 2010

The Perfect Instance

Read to the end, it's pretty funny!

I did it! After months and months of long nights and minimal sleep. After enduring mockery and public scorn. After utilizing every resource available to mankind, I have done it! I have created the perfect instance. One that will please the lazy casual who wants everything now and for free, and at the same time will challenge the most hard-core nostalgist (is that a word? who cares, it sounds really neat). Prepare yourselves, this will be unlike anything you have ever before seen or heard of.

The name of the instance will be called: The Ninth Circle!

This idea has nothing to do with religion, despite the obvious reference to Dante Alighieri's Divine Comedy in which he travels through the 9 circles of hell. He does other stuff too, like visit purgatory and then the 9 circles of paradise (heaven). I'm just using Dante's poem as inspiration for my idea. There is no ideology, theology, or any other type of -ology inferred, it's just an idea for the perfect instance.

Here we go. Ready? Great!

The basic layout of the dungeon is straight forward, there will be literally 9 levels to pass through, each circular in shape, but with varying designs and themes for each level you pass though. The first circle you visit will be the easiest, and each subsequent circle will get harder and harder until you reach the ninth circle at the very bottom of the instance.

Upon completing the first circle you will be offered a choice by a very sexy siren (volunteers are welcome), who will give you the option to open a magical hatch and slide all the way down, bypassing levels 2-8, directly to the end boss in the ninth circle. More on this later in the show.

The other option is to say no to the sultry temptress and proceed with the instance circle by agonizing circle. Not agonizing in a boring way, but in a "wow, that hurt but felt really good" way. I won't go into detail about every circle, but I will give you a taste of a few of them.

Circle 1: We're all familiar with this play style, the tank will have to enter the room and pull all mobs to him/her. The DPS proceed to AoE every creature who is trying to kill the tank. After about 5 seconds of massive AoE fest, the room is cleared. Easy. Now given that you made the choice to continue circle by circle, here are a couple more.

Circle 4: All your AoE abilities have been turned off, they don't work in this circle. If you're in a 5-man group your DPS will have the chance to proove that they are more than just meter-makers. CC will be the name of the game, as well as skilled kiting methods as your DPS will need to use single-target spells only to down the many mobs here. But there are so many mobs your tank/healer combo wouldn't be able to last without the help of the DPS'ers finer, not so damaging CC skills. Good luck with this one.

Circle 6: Here your AoE spells are turned back on, but all your single-target damage spells are turned off. This will be more difficult for some classes than others, so a good class balance in your group will be essential. The trick here is that there will be 12 mobs that can only be damaged/killed by AoE damage spells. The caveat is that only 3 at a time can be killed. So the remaining groups of 3 will have to be CC'd at the same time that you are AoE'ing the first group. To help you out, your CC spells will last twice as long here, unless you go Heroic mode, then it's the same. There will be a mix of Undead and Humanoids, so you can sheep, frog, shackle, or whatever in this circle.

Circle 8: You'll need a skilled off-tank or kiter for this one. There will be two bosses only in this room. The first will be handled by the tank while the second must be off-tanked or kited. The trick here will be similar to the Safety Dance...oh now don't you go all elitist on me now. Heigan the Uncleen taught us something important, move or die. This will be the ultimate movement fight, but with two bosses needing to be kept far apart from each other while ooze, fire, ice, and other massive AoE spells of death whirl around your group in different directions. Your healer will have to be at his/her very best, keeping up the tank and off/kiter as well as him/herself and the remaining DPS...all while dodging twice as much bad stuff as any single group will have to. It will be the ultimate test in coordination and patience.

Circle 9: Finally we reach the end, the pinnacle (even though it's lower geographically than circle one) of the instance. Here will be the end-boss, the guy that gives the best loot, the one for which you will earn the achievement of passing through to the Ninth Circle of Hell. The fight is hard, but doable, and when you finish you find yourself completely satisfied at a job well done.

That is, of course, provided you had chosen to fight through all circles and not go all the way to the bottom. For those that fell to the temptations of the siren, you find yourself in the Boss' clutches. The difficulty level increases x50, essentially making it impossible to defeat the end boss. After wiping 5 times somebody tries to leave the group and is presented with this message.

"You are not allowed the pleasure of the Nine Circles of Paradise unless you pass through the ninth circle of hell. Try again."

So you try again, and again, and again, and after a while you find that the encounter is literally impossible. Not only that, but your hearth doesn't work, when you log out then log back in you're still there with your group. You can't get out!

This is the punishment for all those lazy, entitled, elitist, offending, trolling, criticizing, gogogogo-ing types that infest our WoW universe. They, like everyone else, were invited to see the perfect instance, without prior knowledge that it existed, and upon entering discovering what kind of person they are. They are stuck in the Ninth Circle saying to themselves and each other "What the Hell?"

Meanwhile, those willing to work for their achievements are saying "That was hell, but now I'm enjoying paradise."

That's right, maybe one day we can enjoy a game where tools and jerks and idiots and every other nasty, "ONLY GS + ACHIEVE MATTERS NOOB" person get what they deserve, and we can get some peace and quiet.