Showing posts with label Relativity. Show all posts
Showing posts with label Relativity. Show all posts

Tuesday, November 9, 2010

Time

Is relative. Seriously, it is. Time is actually affected by gravity (among other things) thus making it relative. But standing on planet earth time basically passes at the same rate for all of us.

Too much time. Not enough time. I'm bored, the day is going by slowly. Wow, this is fun, the day is flying by. I have HOW LONG before Cataclysm? That's not enough time. There is still a month to go, that's plenty of time. And on and on it goes, each of us feels time pass differently, even though the actual passing of time ON planet earth remains constant. For each there are factors that push us in one direction or another.

My Shaman and Priest have been at level 80 for over a year now, a year and a half or more with my Shaman. It's been 6-8 months for my DK, I can't remember exactly. For those toons, who I only use to earn gold and farm for BoA gear now, time is passing too slowly. I want, I need a change for these toons or both they and I will go absolutely crazy. But for Gronthe, my lovable Lock, who just turned 80 less than a week ago, time is passing by too quickly.

I feel sorry for those that have worked to hit level cap just before an expansion. It's a time of disquiet, not completely sure what to do or how fast to do it. Does someone just turning 80 before Cata try and earn as much of that fansy-schmancy gear that everyone else has been running around in for 9+ months? Or do these folk just wait to accept the gear they will earn via quests in the new 80-85 zones?

It's a tricky question, really, but perhaps not for all. Still, it's a decision that Gronthe and I am sure many, many others are dealing with right now. People still run plenty of heroics and weekly raids and there are still call-outs for fresh ICC groups, etc. Yes, people are still playing, moving on with daily life in-game as if no expansion is on its doorstep. And that's ok, I think. There is only so much someone can do to prepare for a new expansion. As this is my first time I'm not sure if there are standard protocols or traditions, but I've been doing those things that I feel are important. I know that getting my professions leveled as high as possible will be a good thing, I don't want to get too far behind.

But when it comes down to it, people who have a very recent max level toon needs to decide what is and what isn't worth their time. I don't think there is a right or wrong, it's all relative. For me, it's nice to earn a few emblem/JP items, but I'm not too worried. I will not buy ANY epic gear off the AH, just a few ilvl200 blues for cheap and nothing more. I'm playing the game casually, letting things happen because they will happen.

Time, it's a funny thing. It feels different for everyone, yet we know for a fact that there are only so many days before Cataclysm, and those days become fewer and fewer at the setting of each daily sun. Normally I'm not a big fan of relativism, I tend to generally think it's a sneaky way for people to justify stupid things, but in this case however you feel about the impending expansion and how it affects your currently gameplay, truly is relative.

May you do what you want, and not worry about the future too much, it'll happen naturally enough; it's not like we can stop it.

Thursday, September 30, 2010

Idea Ownership - Doth it Matterith?

A while back, I don’t exactly remember when, Tesh (From Tish Tosh Tesh) asked me a profound question:

“Does idea ownership matter? Is it not wise to consider ideas on their own merit rather than dismiss or validate them based on their source?
Just a thought…”


I finally have a good answer for him, not my incoherent ramblings from my first attempt. This is something I have thought about constantly for a few months now. So I hope in this attempt I can make my answer perfectly clear. To the question “Does idea ownership matter?”, I say:

YES
AND
NO

(If you’ve come here for WoW stuff, hang in there, for me it all comes back to another question about Blizzard that I don’t have the answer to. Moving on…)

Idea Defined
My answer is 100% contingent on the definition of “Idea” that we’re talking about. If we were to discuss a theme or subject of unknown authorship, of general public knowledge and/or interest such as Taxes, Immigration, Slavery, Communism, Capitalism, then NO, idea ownership does not, or at least should not matter. Who came up with the idea of slavery anyway? I don’t know. But over time it’s evolved into a subject of debate and consideration (SDC). That’s right, I just made up my own acronym!!! Who had the bright idea that governments should tax its people? I sure as heck-fire don’t know. These are ideas of a special kind, SDC’s that have no known authorship and are debated in public forums or even privately among friends and acquantences.

There are difficulties, however, in debating these general subjects. One problem I see is that no or very few subject(s) is presented by an impartial spokesman, so any information shared will be tainted by biases too difficult to mask completely, if any attempt to mask them at all has been made. Other difficulties are the variables that become part of the equation: An individual's communication skills (listening, speaking, phraseology, use of common fallacies), personal experiences, personality, temperament, education, and the list goes on and on. The ideal is that these subjects should be considered on their own merits and idea ownership does NOT matter. Too bad the world isn’t ideal.

A Bright Idea
The other definition involves an idea that has a known author, which idea is an actual entity (a thought, conept, sensation, or image) that is actually or potentially present to consciousness. Combined with that are ideas which can be considered “plans of action”.

For example: I have an idea for a new TV show. A little alien, only about 2 ½ feet tall (who, by the way, likes to be called a small, but just as smart, person) with magical powers travels from world to world saving the galaxy in which he lives from evil glowing balls of gas and fire. It will be called “Sun Killer, The Irony of Misunderstood Heroism”.

Would you watch a show about a Gnome who accidentally destroyed all the suns in a Galaxy, believed himself to be a hero but everyone hated him, but due to his utter ignorance kept on doing what he thought was heroic? Maybe, maybe not. Are your opinions changed knowing who the author of the idea was? If, for example, the show was put into production, should I (the author) receive credit for the idea? Does idea ownership, in the above example, matter?

Let’s say you’re on Safari in Africa and fall into a pit with 10 cobra snakes and your grandmother and uncle Vinny. Someone needs to come up with an idea, a unique and specific plan of action fit for the situation or you're all gonna die. "Quick, take granny's shawl and toss it onto that tree root, we'll use it to pull ourselves up!" Or let’s assume that you are a blog writer, a novelist, or a poet? Did anyone else come up with the idea of Harry Potter or was it JK Rowling who had that idea? Maybe you had something similar, but you suck at writing, so you scrapped it. Oh well, no billionaire ball for you!

This definition of idea is clearly different than the first I presented. It implies that the idea is a creative thought or concept designed to answer a question or serve a purpose or make someone's life better, etc, etc, etc. Given this definition of Idea, to answer the question, “Does idea ownership matter?” I say without hesitation…YES.

To prove this I point to some popular social and legal norms. Plagiarism is illegal and unethical in just about every civilized nation I know of (excepting communist or dictatorship states). In science, education, the workplace, if you copy someone’s work and pass it off as your own, that’s bad. Why? Because idea ownership matters!

Many nations, including the US of A has enacted copyright laws to protect original authors of their ideas, or intellectual property.

“Copyright is a form of protection provided by the laws of the United States (title 17, U.S. Code) to the authors of ‘original works of authorship,’ including literacy, dramatic, musical, artistic, and certain other intellectual works. This protection is available to both published and unpublished works…[The laws] generally gives the owner of the copyright the exclusive right to do and to authorize others to do the following:

http://www.copyright.gov/circs/circ1.pdf

(See link for more details)

A scientist who bases some part of their new and groundbreaking theories on somebody else’s work MUST reference all his/her work or that scientist will be unemployed and will have to find a job teaching Junior High School somewhere…if they are lucky. Why? Because idea ownership matters. It matters so much, in fact, that breaking copyright law can land you a hefty fine or even up to time in jail. Ouch!

Ideas in the Business World
In business…oh, business. Here is where I begin my decent into Blizzard and World of Warcraft. I’m a businessman, oh yeah. I got to business meeting and have business luncheons, and dress up in business attire, and have a business office. I’ve also had a business idea of mine stolen by a co-worker, which ended up in their promotion and my ultimately having to leave the company. If ever I were to resort to violence to solve problems, that would have been one instance where violence was justified. But that was a long time ago, when I was ignorant and foolish and trusting of, you know, other humans. I’m more guarded now and make sure that I protect my business ideas very, very carefully.

Idea ownership is king in business. It can bring you into the position of CEO or land you in the unemployment line. I imagine if you’re a game developer and come up with a really crappy idea for a game, it may be hard to keep your job or find work in the future. But if you develop a really, really, really great idea and that idea takes off, you could benefit from it in major ways.

Which brings me to my final question, one that I do not have an answer to.

WoW Dev Team – Group Rewards or Individual Recognition?
Does anyone know how much the devs who create all aspects of WoW actually work together vs how often they work alone? Who initially thought up the concept of talents? Did they get a raise? How about 31 point talents? Did that person get a promotion? Or are the ideas that flow within the development team considered “shared” ideas?

Legally, I know ATVI owns all the ideas, it’s how all good businesses protect themselves and their intellectual property and investments. Technically there are things I created at my previous jobs that are legally “owned” by those companies, but I know that I created those programs or processes, etc. And they know it too. But the work I did while there legally belonged to them, as do the ideas belong to ATVI.

But the practices of reality do not always reflect the legality of things. In practice, I wonder if individual devs get credit internally for their work or for any great ideas or concepts that they design? If 10 people are in a room and at the end they decide to go with 31 point talent trees, who gets credit for it? Does anyone? Does everyone? Does idea ownership matter within Blizzard’s development team?

Maybe that question can only be answered by Blizzard, or maybe someone out there has insight that can ease my troubled mind. If I were working on WoW, in some developer capacity (which will never happen, I’m an accountant, remember?) I think that I would enjoy personal and individual recognition of some things, and also be happy for the success of others and as a whole team. But to be void of any individual recognition, to be told that ownership of ideas didn’t matter when I was the one who created the LFD tool (just an example) I think would hurt, ya know, emotionally. How motivated would I be if I never received recognition for the ideas that helped build a really great game? I, Gronthe, would definitely lose some motivation, if I were being honest with myself.

How many used to watch Saturday Night Live in the 1990’s? There was a skit, I can’t remember who did it, I think it was Al Franken, who would have celebrities look into a mirror and say: “I’m good enough, I’m smart enough, and doggonnit people like me.” It was especially funny when Michael Jordan did it at the height of his popularity. But I’m afraid that in business, in the workplace, self-affirmations isn’t enough. I know I’m smart, but I need my boss to know it too. I depend on his opinion for my living. Without it, I lose job satisfaction.

I’m hoping that Blizzard does both, recognize people and teams, and they probably do. But I don’t know for sure. I hope they do because Idea Ownership, when discussing thoughts and concepts of original authorship, DOES MATTER in society, as evidences by our norms and our laws.

All other general subject ideas, SDC’s so to speak, idea ownership DOES NOT MATTER. I should not validate or invalidate an idea, or a subject matter, because a biased source delivers the topic in a way that is leading and not 100% objective. It may be difficult, but the ideal still stands, it does not, or at the very least should not matter. In reality, however, I'm afraid that it does, that people get tainted by a biased opinion that is difficult to uproot. But alas, a discussion for another time...

So to Tesh, who’s questions have tortured me the past few months, I hate you!!! No, I really don’t, I thank you for making me think about this more. For making me delve into my own opinions, for making me look around me in the world and consider the applications of these questions.

I know this wasn’t your typical World of Warcraft post, it was an attempted expression of thoughts that I tied into WoW, somehow. Anyway, I’m tired, I think I want to take a nap. Until next time…

Thursday, January 21, 2010

Theory of Relativity

Or Relativity, actaully refers to two of Albert Einstein's theories, namely "Special Relativity" and "General Relativity". Don't worry, I have no intention in discussing either theory or even delve into the Principle of Relativity. What I can say absolutely is that none of these principles/theories mean the following:

"Theory of Relativity means that upon further study of subject X, the other professor on the project has achieved different conclusions than myself and therefore we agree that there is no absolute truth, but the truth is relative, depending on how you look at it."

Only a really, really stupid person thinks anything like this. And when I say stupid, I mean truly deficient in mental acuity. Having said that, the term "Relativity" has profound impacts on cultural and social structures and is played out in our homes, place of work, churches and even in the games we play.

Some love goes out to Tobold and his post on Rise of the Leet King. The words Hard vs Easy must be, if we are to understand each other, and I hate to go here, RELATIVE. I hope that you will agree with this assumption. For proof of the assumption I relate my own experiences.

I am an accountant and love to work with Excel. The people I work with have no idea what a spreadsheet is or does, let alone how to write a macro. That's not to say that they are not intelligent people or do not have the capacity to learn what I know, I beleive they are smart and can do it given time and practice. But what is easy for me is hard for them, thus the proof that Hard and Easy are relative terms.

Back to Tobold. His post was humorous, but it brings up the issue of how hard or easy World of Warcraft is. The "word on the street" is that since WoTLK came out a little over a year ago things have become easier. Instances, Raids, Leveling (ty Heirloom items), professions, and I'm sure the list is longer but I just don't care to list everything.

Let's take just one example for now...why are instances easier? For one many of the new WoTLK dungeons are shorter and don't present the same levels of trash mobs that Vanilla or BC had. There's less need to CC due to more emphasis given to class AoE abilities that help burn down a group of trash rather than CC'ing them. And, lest I forget, the new emblem system allows a fresh 80 to jump right into T9 gear, making the scale of the dungeons to the player's gear an absolute joke. Even with all that, however, you still need people to do their jobs or the run will fail.

From my perspective I don't view things as hard or easy, I prefer to think of things that are either interesting to me or what I attribute value to (i.e. what I think is "worth" doing). Both of these things are insanely subjective and relative to other people's views. Whatever I think of playing the AH, it's only relative to other people's views on the subject. Neither is right or wrong, it's dependent on the value placed on that activity.

Again, for some, playing the AH is easy; due to addons or mental acuity, as for others it's more difficult (not good at math). But the question of hard or easy for me is usurped by the question of value. Do I value dungeons as a means of enjoying myself, no matter the level or relative difficulty? If I do then I don't care if I think they are easy, I will run instances anyway. The inverse is also true.

So hard or easy, I really don't care, it's all relative anyway.