Tuesday, March 27, 2012

The Dream I Cannot Remember

I had a dream last night. That fact alone I am sure won't surprise anyone since all humans dream multiple times each night as the sleep cycle demands. But in my dream I had an idea, a wonderful, witty, fresh, poetic idea that is now lost from me. Clearly I did not bribe my synapses enough to funnel this great idea to any memory portion of my brain, I shant make that mistake again...even on a budget.

After unplugging myself so completely from the blogging community for so long, it's no wonder that I may begin again not knowing if what I write has been exhausted by hundreds of others, but that matters not right now, I'm just a stupid bloke talking about dreams I can't remember.

Speaking of dreams, I never did dream or hope for a perfect game to play. Console games, computer games, single player, multi-player, whatever type, you pick, I don't have an ideal. I simply wish to be diverted and not leave feeling worse than I did when I sat down. Low expectations, I know, but I'm simple that way. I really love playing LOTRO for it's an interactive form of some of my favorite stories, some of the best ever told. The people are few, but friendly at worst. Rift I play off an on as a means of ultra escape for my feeble mind. World of Warcraft I still ride, but do so on such a casual and distant mindset that I'm perfectly happy inhabiting a world filled with unprincipaled loud-mouths because I care very little about any sort of "progression", only diversion.

IF, and that's a big IF, I were to dream a perfect game it would no doubt be any game that I play right now, because what one game lacks in one feature I am sure to find in another. There is no perfection out there, why expect it? Why demand it? Perfection in my games are the totality of those experiences, and even then a dreamy perfection is not realized. But enjoyment is, which is quite enough.

One thing I still enjoy, however, is contemplating the motives of all parties involved. The developers, the business people, the gamers, the parents who have children who play and the parents who play themselves. I have a vested interest in my son, for example, and wonder how his gaming experiences will affect his life and the choices he makes. He's quite smart, actually, smarter (verified through all kinds of test, I am proud to brag), than everyone in his school. That will change one day as he enters larger populations of students, there is always someone smarter and therefore always a need to learn more. But I digress, I'm getting personal, aren't I?

Bah!

I'm as curious as any to see the new Pandaren continent in WoW, and I'll be happy to stroll through the gardens and forests and snow capped mountains. Engaged I will try to be, to the best of my limited ability. I won't stop playing many other games either, and all the time I'll be dreaming of that great idea, the one I am SURE, ABSOLUTELY POSITIVE, that I had last night but faded quickly from my mind upon awakening. But maybe that's what all games are like, a dream fulfilled, that is until we play them and we realize that the game's imperfections have caused us to forget our dreams, or perhaps we only believe we recall them but they have become distorted, and we only THINK we know what we want.

Ah well, tis no matter. Well wishes to you all, and sweet dreams tonight. Here's a bit of advice I once got from a stupid movie, if you ever awake from a dream write it down immediately by keeping a pen and paper by your bedside. You never know when you'll imaging something truly genius only to be let down looking in the mirror the next day and seeing yourself staring back, idea lost, dream forgotten. It would do us all a bit of good to remember our dreams, they are good stuff.

Monday, March 26, 2012

Disconnect

I was sitting in front of my computer this morning, unable to take my eyes off of my desktop wallpaper that I put up a couple days ago. It's a screenshot from what I assume is the Wandering Isle, although it could be from anywhere I suppose. I really don't know, but it doesn't really matter. Anyhoo, it's a picture of a Pandaren on a hill looking over a hill of blossoming trees. The colors of green and pink and blue are wonderfully contrasting and provide a sort of serenity to my mind. I wonder what that Pandaren is thinking? Happy and hoping for a fruitful season? Or maybe he's glad to get away from the onslaught of new Pandarens appearing in their new world (whereas from our perspective it's players testing out the beta in the new starting area). The picture reminds me of someone telling their boss, or significant other, or parent, or co-worker that they were glad to be able to get away last weekend, that the disconnect from real life was a life saver and they are back and recharged and ready to start fresh.

How nice. But this happy-go-lucky story is not about THAT sort of disconnect, no, I'd like to mention something on the disconnect between those in charge of giving yet another expansion to explore and the gamers exploring that expansion.

The stark and obvious disconnect reared its ugly head the morning people realized that MoP beta was open and ready for play. People commenting around the interwebsnetses, complaining that even though they had signed up for the now infamous Annual Pass, they had not yet received their beta invite. Conversely could be seen Blizzard's famous "blues" attempting to quell fears and reassure everyone that all worthy and eligible for invites would receive them in due time.

So who's to blame? Who's at fault? Must there be a guilty party or is this just a case of innocent miscommunication?

Ok, so I thought about it and came to this conclusion...everyone's at fault. Disconnects happen when people don't honestly strive to understand what the other is trying to communicate. I think, and appropriately enough Confucius helps us out there, that the following explains things nicely:

"If language is not correct, then what is said is not what is meant; if what is said is not what is meant, then what must be done remains undone; if this remains undone, morals and art will deteriorate; if justice goes astray, the people will stand about in helpless confusion. Hence there must be no arbitrariness in what is said. This matters above everything."

—Confucius

Blizzard's responsibility in this disconnect is important, because even up through the media event of a couple weeks ago, they did not share their plan of how and when they would let people into the beta. It's possible they did have a plan, in which case they really did a poor job at detailing that plan to everyone else. It's also possible that they didn't have a plan, which would be worse since they would simply rely on hubris to WILL a plan together when the need presented itself. Problem was, the need existed a while ago and their language wasn't very clear.

Players are equally lacking in that there were too many who refused patience or who did not properly express their expectations in advance. Or if they did express their expectations in advance, upon realizing that they didn't get what they wanted the second they wanted it resorted to "unproductive" language, usually made up of frustration or anger or severe displeasure.

The media covering all this wasn't any help either. I don't know how many interviews I read that came out of the media event, but there weren't too many difficult questions, probably because they were all afraid of not being part of the "in crowd" for future events. When Blizzard higher-ups stated that they hadn't worked out a plan as to how to get people into beta, whey were there not follow up questions like "Why don't you already have a plan? Don't you think your investors would want you to plan for things this big in advance? Do you really believe that people will just blindly follow because you hold all the power and the gamers are without recourse? A multi-million dollar company, on the verge of one of their largest beta releases, and still no plan? What exactly are you doing over there in your cubicle or office?"

As one of those players, it would have been nice to have the media express my voice instead of giggling their way through interview questions my 9 year old son could come up with. Then why as a player did I not hold these media outlets, these large and popular blogs, responsible for their less than informative behavior? I think the answer to all of this is a jaded one on my part, I think that people enjoy being satisfied with something on one hand, but still allow themselves the freedom to criticize what's in the other. It leaves us, as people, in a position of power. Players hate feeling dictated to, so we speak out, often using incorrect and unproductive language in the process. The big business strategizes and contemplates then acts in a manner they believe will be most profitable for their businesses. Media acts much like businesses, but allows themselves freedom to act like they are allied with the player-base, that way they do their business and placate the players at the same time.

All the while there is a terrible disconnect. Players don't understand all the motives of the developer/business, and the business doesn't have to always capitulate to the players. But we don't understand each other sometimes not because we are incapable, but because we're unwilling. A business doensn't want to lose business, and a player doesn't want to feel like their investment of time and money into a game has been wasted. So we often find ourselves in the same place, probably more often than we like to admit. But we all seem to like it there. It's where we're comfortable.

I, for one, asked myself these things ever since Blizz Con, wondering about the plan to grant access to one of if not the largest betas ever, but since I was self-disconnected from the world I kept all these things to myself. But now I am speaking up again, wondering if the disconnect will ever go away, or if this is how it will always be?

As always I hope for the best, but expect more of the same.

Sunday, March 18, 2012

Out of Exile

To those of you who don't know me, welcome! My name is Gronthe, and I used to be a blogaholic. Still am at heart, really, but this is more of a simple introduction to those who never knew me, and a hearty hello to those who used to visit my wall of words every once in a while.

I have been on a self-imposed exile from blogging. It had a lot, if not all, to do with real life issues overwhelming my creative spirit. Despite some of those issues lingering, a spirit of introspection and creative thought may just be gripping me once again. I said I'd be back, I just didn't know when or under what circumstances.

I will float from issue to issue here at Deuwowlity, but will always try to remember one important tenant, that people play games! These people, both you and I, we are real beings with thoughts and emotions, opinions and prejudices. All of these things go into not only our beliefs but our behavior in an online gaming world that despite our best efforts we will never fully understand. At least, I won't understand, but I will venture to guess why you and I do what we do nevertheless.

I don't know how long it will be until people realize that I'm back, but I have decided after much pondering over the subject, that I won't change a bit about the tone and feel of my blog. It's my voice, and for good or bad I share that voice with you. And maybe, just maybe, we can converse once again in as friendly a manner that we once did. For you new kids, well, I may not be your "cup of tea", so to speak, but give me a chance and I may surprise you yet.

I've stepped out of the shadows and into the sunlight, the fresh air fills my lungs and the birds grant me visions of flying free through the skies. Ah yes, it's good to be out of exile.

Sincerely,

Gronthe of Deuwowlity

Thursday, September 8, 2011

"We were on a break!"

Anecdote
My wife made me watch an episode of Friends one time, years ago now. I did it out of love and loyalty to her, not willingly or because I liked it. In this particular episode, Ross and Rachel had stopped dating per Rachel's request, Ross ended hooking up with a Chole chick. Well Rachel finds out about it, gets mad for Ross being "unfaithful", and Ross spends the next four years of the show justifying his trist by yelling "WE WERE ON A BREAK".

Not Emmy worthy stuff, I admit, but it made its way enough into pop culture to have some sort of a lasting impact.

So, why do I bring this up? Because I noticed I haven't written anything since July. I've lost all my 7 readers, probably, and well that's ok. I guess you could say I'm taking a break due to real life crap. Being unemployed for 10 months with a family of four to shelter and feed is tougher than you may realize. But it's not like I'm being unfaithful and writing a separate blog on the side or sworn off MMO's and went back to board games. No, I just spend most of my days trying to find work as a partially disabled dude, and worrying about how to pay my power bill (which is like, really important here in the 110 degree desert).

Surprises
One thing I've done is continued to play in the evenings. I have tried something...refreshing. I decided to not throw all my alts into my main guild and branch out a bit, meet new people and all. It's been such a pleasure. I've seen debates in my guild chat about how it's so hard to split toons between guilds on the same server, but really I think that only applies to serious players or raiders, not casuals like myself.

It ceases to amaze me how many great, friendly, and helpful people are out there. People willing to laugh at me and themselves, but never in a way to make anyone feel worse about themselves. People willing to commit to having a good time and doing it together. Oh yes, I'm all for splitting time between guilds, if I didn't I'd meet fewer and fewer of you fine folk out there.

Observations
I haven't been ignorant of the goings on in the blogosphere, I never am. I see there continue to be more and more discussions on game design. I still try to stay away from that since I don't really wish to think too much about it. For myself (and myself only) I try to ask "am I having a good time" (per my personal standars). If yes I keep playing, if not I stop. The one thing I noticed is that as soon as I went multi-guild I started having a better time again. Proving to me, and me only, that these personal connections are useful in fulfilling my gaming satisfaction quota for the night. I still enjoy the freedom of playing multiple classes in all kinds of roles, but it's still the interactive nature of MMO's that helps me to come back, even if I'm feeling down cause I just went through another day with nobody wanting to hire me.

Plans
What do I have planned for the future? I enjoy writing, I enjoy connecting with readers and other bloggers. I will continue that, but later. Once I can find a good job and have my family in order, I'll be back and with a bang. Probably I'll re-brand myself as a more sociopathic personality, and make you constantly look over your shoulder wondering if I'm watching you read my stuff right now...like I really am, just look behind you!!!!

Peace out! I'll talk to ya'lls later.

Monday, July 11, 2011

Alien Invasion: Who I Want on My Side

Alien invasion movies is a fairly popular genre over the past 50 years or so. Today there are not only movies about alien invasions, there have been TV shows (past and current) on the subject as well. From V (the old and new) to Invasion to the newer Falling Skies, there is one constant through all of them. Seeminly regular folk, some with added skills, form a revolution to fight back and take back planet earth for the benevolent humans (sarcasm inferred).

If an alien invasion happened in real life, and the military and special forces and all the highly trained government agents were either dead or didn't want anything to do with "civilians", who would I go to to raise the flag of revolution and fight along side me? Nerds!

More specifically, gaming nerds. In fact, I'll take some gaming nerds over CIA operative anyday, and here's why:

1) Coordination
2) Battle Strategy
3) Improved Stealth Capabilities
4) Resources & Technology

Coordination
In real life, sort of like the show Survivor (which is totally real :D), when a new group forms there is often a struggle for power. It's human nature to fight for leadership. It occurs in MMO's sometimes; take a pug raid, for example, where there tends to be a person who challenges the authority of the raid leader who set everything up. Either the group will accept this new leader or shout him down and throw their support behind the one who set up the raid in the first place. Either way, sooner or later there is an agreed leader, which leads to improved coordination.

The great thing about group play in games is that everyone comes in knowing their role. So whether you like the holy trinity (tank, damage, healer) or not, everyone knows who is supposed to do what, and who is good at what. When people know their jobs before a plan is enacted, it makes coordinating them much easier. Imagine what it would be like trying to coordinate people in your neighboorhood for a strike on an alien outpost. Gamers with predispositions to one of the trinity roles would come to the planning meeting knowing what they are good at, what they can do for the group, and the knowledge of how to best fulfill their role. When fighting aliens, people who know their jobs well who can be easily coordinated have a far greater chance at victory. Round one goes to the nerds.

2) Battle Strategy
There is both good and bad about gaming nerds ability to develop a battle strategy. The bad is that it may take a few groups a few times to figure out how not to win, but ultimately a valid and powerful strategy will be formed and shared throughout the network of revolutionaries, and we would begin to see quick and decisive victories at battlegrounds all around the world because of the analytical minds of those involved in the initial attacks.

We'd throw up monuments to the early fighters, those who lost their lives so that we may have a strategy that works. But guaranteed, if followed exactly, failure would be nearly impossbile. Round 2 goes to the nerds for their ability to formulate a battle strategy. It would certainly be better than a real estate agent trying to put one together, or a politician, wouldn't you agree?

3) Stealth Capabilities
Gaming nerds have a long and storied history of being able to hide from nearly anyone. For years they have been hiding in their mother's basements, or a dingy apartment not exactly legally leased to them. They also take the shape of a CFO, who would never be expected to be a gamer, or a doctor or a business owner. People of all walks of life enjoying various forms of gaming, unknown to the world to avoid negative public reaction to their secret habits. Nevertheless, gaming nerds can stealth with the best of navy seals or international spies.

A nerd's ability in today's world, invaded by aliens bent on our destruction, to blend in or hide in locations that nobody can hack, would be a powerful strategic advantage in our revolution against the aliens. Round 3, nerds.

4) Resources & Technology
Nobody is more capable of obtaining the resources and technology than hackers. Instead of bringing down "the man", they could then bring down "the alien...man", or woman, or whatever gender they are. Of these hackers, many would certainly be gamers, nerds from their infancy, unknown to the world except by their powerful viruses, or ability to hack the pentagon or NSA databases.

Imagine the combined efforts of hackers who were also gamers who were also revolutionaries in a war against an invading alien army. In my opinion, they would be a force for much destruction, but for the good of the human race. In the end, however, they wouldn't be rewarded, they would simply take of the spoils of war, be given the alien ships as payment, and fly to a different planet to hack and reek havoc. Round 4 goes to nerdy gaming hacker.

How close are we to a real alien invasion? I don't know, but I'd venture to guess not too close. But if it did happen, I know who I would want on my side. Nerds. Gaming nerds. For all the "nothing" we do for society, supposedly, imaging the good that will come of our habits and our skills when the aliens come crashing down on earth in a blaze of lazers and heated metal.

Well I say BRING IT ON, E.T., cause I got gamers on my side!!!!!

Wednesday, July 6, 2011

It's Not Personal, It's Business...Final Part III

Just a few more thoughts on the business of games and the business of business. I caution myself first, then anyone else that reads this, to not be too harsh in our judgements of the decisions businesses make for the sake of profits. It's very difficult to truly know the motives in the hearts of people who run any business, Blizzard included. Actions do speak volumes, and we have the right to study those actions and applaud or criticize them. I just don't want to jump to too many damning conclusions where I am not part of that decision making process.

I worked at a mortgage company once, and we literally went out of business overnight. Better said, we were told one day that we might be out of business the next day, but things had been brewing for a long time before. To defend my fellow accounting/finance co-workers, we flagged many things long in advance and yet ownership continued to make choices to boost short-term profitability. But they failed to see the long-term consequences of their choices. Hence, the apparent over-night shutdown and loss of over 1,000 jobs. Tragedy.

Whether it be Blizzard (ATVI), Trion, or any other game developer out there, decisions are made for both short-term profit and long-term viability. At the same time, there is an effort (which is often the subject of criticism) to make MMORPG's that people enjoy and have long-term viability. I think as a business, Blizzard does things that are ethical and fair, for they were the ones who created World of Warcraft. They created what has become the world's most successful MMO, so at some point in time they did something that gamers enjoyed. I believe they also include things in WoW that are time-consumingly addictive, and take away from my personal definition of enjoyment (such as daily quest grinding, etc). It's a bit manipulative, but it's also an accepted practice within the industry, and from a business point of view is acceptable but can be construed by some outsiders/consumers as leaning towards the unethical.

The way I see it, we're all greedy. Sure, I guess we can sit here and say that all these businesses want is to squeeze us for all we got, but we can't blame any corporation (MMO developer or other) for our choices to purchase and consume the product(s) being offered. Gamers are greedy too. It seems that we want the "perfect" game, and if not perfect, then at least on the path to exceptional.

Webster's defines greed as: "A selfish and excessive desire for more of something (as money) than is needed."

What is need? I guarantee you that there are currently 6 billion different definition of this word on planet earth. When somebody outside of ourselves exceeds some imaginary limit that we place on need, we label them greedy. Is it not possible that the person making money has a different idea of what "need" is? But often we don't care about that, because when our own personal threshold is exceeded, in our minds we classify the excess as greed, and we take it personally.

I don't need games in my life, but I enjoy them. Enough to pay for them. Enough to place value in them because I choose to spend part of my life playing them. I have my reasons, and I think they are good enough. Others may disagree with me and think I'm greedy for wanting to play games when I could be feeding the homeless. Well I sure don't want people judging me for my supposed greed; this is why I am careful at casually labeling business people, and especially MMO and other gaming companies as greedy, because I'm sure that there are good people at these companies who really do want to just make a good game, and to be judged harshly by people who don't know what's in my heart would seem to me unfair.

I don't think I'll ever write again on the business of game developers. Unless, of course, they try the crap that Blizzard tried with revealing my real name or something like that. I think it's fair to criticize the products these developers are sending to the market. It's fair to bash them if they suck, and praise them for the good they offer. I think it's fair to complain when and if we discover that a company will pursue a policy that leads to profit when they openly and knowingly (internally) are manipulating people with addictive material (like the tobacco companies).

But I think we need to understand when to separate the business from the personal. People conduct business, it's how most of the world survives and thrives, because somebody started a business. So the concept of business should not be demonized. But it's our right as consumers to monitor businesses, to demand that they follow the laws of the land governing them, and to hope for good products to consume. It's also our right as consumers to NOT consume them, if the product isn't to our satisfaction. Remember, they don't make money if we don't pay. If nobody bought the Sparkle Pony, they wouldn't keep selling them or other vanity mounts and items.

We have the power to change the industry we consume. Keep using your voice, or your imagination, or knowledge, and even expectations to change the game. Don't buy into those things that you view as manipulative or out to get more from your pocket out of "greed". Don't rush to judgement, unless you're willing to be judged unfaily yourself. Even though there is greed, there is also honest dealings by good business people, and it would be in all of our best interest to find and support those developers who have good intentions, who we are willing to support by spending our hard earned money on their products.

After all, business is not just business...it's personal!

Tuesday, July 5, 2011

It's Not Personal, It's Business...Part II

One of the world's leaders in economics and business once said:

"...businesses have a right to make money. How they make it, though becomes a discussion of ethics, something sorely lacking in many megacorps nowadays."

Actually, Stubborn pointed that out in the comments from Part I, I thought I'd start with that because this is precisely what I wanted to discuss in Part II, the "HOW" part of the money making equation.

Politics
I hate politics. Per MY definition, politics is a series of lies, perpetuated by people with enough money to make a sign or poster with their face on it, and spread by the mindless mass slaves of irrational thought called "you and me", for the purpose of granting more power and influence to those who probably shouldn't have a driver's license to begin with.

Politics play into MMORPG's, really they do. Not only those elected officials that set some of the ground rules for doing business in this or any other country, but the politics that occur within a business. In my personal life, I've worked very hard to distance myself from office politics. It never, I repeat, it never ends up how you want it to and almost always puts you in a position where you must make a decision that either goes against your personal values or potentially loss of employment. The reason is simple, I hate politics. It's the grandstanding, it's the deception, it's the power grabs, it's the complete disregard for others and the epitome of self-gratification. Some like it, some are really good at it, I am not one of those. Sure, I am selfish, but aren't we all, so let's move on.

For a moment let's pretend that we are.../gasp...mature. People start and run business, and while the business entity is not of itself evil or immoral or unethical, people who control them can be sometimes. Office and business politics places people in positions where they choose an ethical path or not. In my comments in Part I, I described a situation that actually happened at a place I used to work. If the idea of deferred commission is new to you, it's basically where an employer will hold back a part of a commission (gross salary) due to someone on their staff, usually an independent contractor working for the employer, and use those funds to pay for things like golf club membership fees and many types of other, expensive and fun things. Why? So that the independent contractor effectively has a lower gross income, thereby lessening their tax liability.

This is unethical, but creative methods are often used to cover up accounts such as these. Politics came into play the moment the independent contractor requested this arrangement. In my situation, this employee brought a lot of business into the company, and they felt it acceptable to give the ultimatum to the owner: "Set up this deferred commission account for me or I'll find somewhere else that will". Leverage, that's what they used to get their way, but the question is, should a company give in to their top salespeople and committ either unethical or illegal actions in order to maintain a desired revenue stream and resulting profits?

In business the answer is simple...DO WHATEVER IT TAKES TO KEEP YOUR BEST PEOPLE...WHATEVER IT TAKES!!!

It may seem that the ethical choice is the easy one, but my experience and observations prove otherwise. In fact, most owners/managers of business often will make many, many unethical (yet legal) choices in order to get or keep business and revenues. It's so rampant in business, in fact, that it seems to have become the norm. The problem with ethics is that unlike laws, they are not written down. Not only that, due to people's various upbringings in different cultures, religions, etc there is not one set of unwritten "right vs wrong" rules to be followed. To be perfectly honest, I find it difficult to make too many judgements on businesses whose practices may be unethical, because there truly is a posibility that my values are not their values, and in their eyes they are doing nothing wrong.

There are some consistencies, however. Most everyone believes it's unethical to lie in business. Also it's not ethical to spy on other businesses, in fact there are laws governing corporate spying, so maybe that's not a good example. But something like greed is difficult to measure. Is greed unethical? Is is illegal? I don't think it is, but it's what greed leads people to do, such as lie, that most have a problem with.

Politics in business are always messy. One person putting another in a compromising situation, forcing them to make a choice that may or may not be ethical and may even be illegal. But when it comes down to it, somebody in a position of power needs to do make a decision and then live with the consequences.

Choices in Management
I do wonder what the discussions were like when Blizzard was pondering the release of the Sparkle Pony. I wasn't there but I guarantee you that a financial analysis was done, as well as a marketing one as well that provided the research and evidence that if offered to the players there would be enough to buy it that the venture would be profitable. Consequently, many other companies who engage in the new trend of micro-transactions, didn't decide to offer them on a whim, but because research and analysis showed that it would be a profitable venture.

It's the same reason there have been many WoW immitations, because research and analysis showed that if they adhered to certain guidelines, they too could potentially be profitable. But why does a manager/owner make the decisions he/she does?

It's profit based, guaranteed.

Everyone thinks they know how to run a business. More than that, everyone thinks they know more than the next guy about business in general. Every MMORPG developer, their managers and owners have this one thing in common...EGO. I love to draw mazes, and I think that I am really, really good at it. So good, in fact, that I have bragged about it many times to many different people, like I am now. Now I know that I am not the best in the world, but I know that if I really wanted to, I could make a book of mazes and sell it, and hope to make a profit from it.

Like me, these CEO's and CFO have huge egos. They all think that they are so good that their choices are always the best. They think they are so ingenious that even though an idea here or there may fail, if they keep at it their genious will shine through and they will have the profitable financial statements to prove it. I'm sure there have been many CEO's of gaming companies who have produced failures, but who believed during development that the game would be a success. Why would they publish a game if they believed it sucked? They wouldn't, and it's because they all believe in their skills to produce products that will sell.

There are no rational developers, no rational managers, no rational business owners. They all think they are good at what they do, if they didn't they probably wouldn't have their job. Ego, however, tends to leads people to make certain choices, and often it comes across as a "greedy" choice. Over time I'm beginning to think that all business is greed. People want to make money, so they become part of a business. If you don't want to make money, join the peace corps or something. I'm trying to say that's it's difficult to define greed when ALL business is about making money.

Is there a specific amount of money that one can make before it becomes wrong? How much is too much? Seriously, what is the cut off point? One million profit? Ten million? One billion? There must be some reason why we call businessmen greedy, and I wonder how that's defined. Money, profits, greed, all these things are accepted in the business world. Hurting people is generally frowned upon, and there are many legal remedies for various types of harm one inflicts on another. But I've been around in the business world enough to know that greed is not viewed as unethical within the business circles. It's a label of negativity only directed by outsiders.

I would bet all I have (which isn't much right now) that Blizzard's belief internally is not one of "how can we screw the player", rather "how can we create a game that is good and profitable". Unfortunately the consumer takes his gaming personally; he/she is, after all, giving of their personal funds and time to a game and expect gratification in return. When the player, however, realizes that he's viewed as a means to an end [i.e. "profit"], of course the player will take it personally. The usual response is to call a company like Blizzard greedy, interested only in appeasing their investor base. The player feels used.

No wonder there is a growing animosity in the community, people feel used and not gratified to their standards. And yet, isn't that a bit greedy on the part of the player? Who says you have the right to play the perfect game? Who says you have the right to be viewed as anything but a paying customer? I'm not advocating the thought, I'm simply offering a counter argument.

Where I try to make sense but fail
Politics put people in positions of compromise (personal compromise or legal compromise). Choices are made from management's ego, not necessarily the greed center of their brain. I want to say somthing that I believe personally, because sometimes I may write something I don't believe but I feel both sides deserve a defense:

I believe in greed, and I believe it's wrong. I do not put a dollar amount on it, however, and I don't believe that 5 billion in profits is greedy. I believe what the CEO/CFO/COO does with their annual 100 Million bonus measures their level of greed. I also believe that any time a business attempts illegal and/or untehical accounting practices, that is borne of ego AND greed, and should be brought to light and the individual replaced by someone who won't be easily pushed around, someone who wants to make money by following the laws and not by offering "deferred commissions" to their employees.

I do not believe, however, that offering a Sparkle Pony is greedy, I think it's manipulative. Why? Because if research shows that people are dumb enough to pay stupid amounts of money for a "vanity item", it's a business simply taking advantage of the tendencies of the person. Psychology is important in business research, and is used extensively in MMO's to get people to play and to STAY.

I live in Las Vegas, where Casinos all over bring you in to darkened rooms with no clocks, with lots of noises and bells going off to make people believe there are other people winning all the time. I see how businesses manipulate people because of psychological research, and use it to profit from it. I believe this is wrong. The problem we face is, not only with MMORPG developers, but with all business, that if you use knowledge to gain an advantage and profit from it you, as a business are doing nothing wrong. Therefore, by extension, Blizzard and other developers don't believe they are doing anything wrong by using addictive behavior to keep people playing, they do nothing different than Vegas casinos in that respect.

The kicker is, businesses are run by people, which means that more and more people don't view it as unethical to manipulate others to keep using a substandard product, as long as everyone makes money, nobody is doing anything wrong. So, what the heck are we doing compaining about it when chances are some day we will be sucked into the business world in order to support our families, then support our addictions, then just to support our greed? Seriously, why bother fighting for a system, for games that we really, really would love to play, if sooner or later we'll be managing a business and make choices for the sake of profit?

Because if you have read this far in this post there is a part of you that believes that we, as people, can be better. We can choose to NOT manipulate others into buying our product, that there is a way to do business in an honest manner and provide a product that people love. I'm a cynic sometimes, but I pull myself out by being an idealist at other times. I believe you CAN do business honestly and ethically. I believe that you can AND SHOULD BE ABLE TO make a lot of money in the process. And I believe that it's that kind of person who will take their annual bonus and use it to help people, or to invent and innovate to create something that will be good, clean, worthwhile fun to people.

I think we should slow down on labeling people as greedy, it may just be that they are so egotistical, that greed doesn't enter the equation, they actually believe they are better at what they do than everyone else, even if they're not.

And despite what I said about politics, go vote anyway. Sooner or later there's got to be somebody not totally corrupt. Someday...maybe.

And oh, keep speaking up and demanding a better product. It will happen!!