Hands up please, how many of you know someone that does NOT have a Facebook page? Are all of your friends wired into one of the most addictive social networks in the history of our entire, freakin, planet? Please do not inlcude your 80 year old grandma who still doesn't own a computer, old people are old for a reason, they were born before you were.
Let's say, for today's discussion, that we include ourselves and anyone we know up to and including people our parent's age. Beyond that most older people, not all, but many are too stubborn to learn this new technology crap. So, back to the question, how many people do you know that are NOT on Facebook? What could possibly stop these people from creating an account and posting a simple photo and fill in a few personal things about themselves. How hard could that possibly be?
I will try to explain why a person would not join Facebook. Whether I am speaking of myself or anyone I know it matters not, but I believe that I'm thoughtful enough to understand people's motives in this matter. At least let me try.
#1: Personal Safety. It may not occur to many, but some people are in witness protection, whether officially under FBI protection or self-protection due to some crazy family member or EX-"anything" that would love nothing more than to cause you harm. To me this is a very good reason to keep a low profile, a small or non-existant virtual footprint. I actually know somebody like this, and it's sad, but it happens.
#2: Stubborn. There are many who reject progressing along with the rate of technology in our world, people who use paper calendars to schedule meetings, people who will drive to your office to meet with you even when an email will suffice. There are actually quite a few people in this category who refuse to interact in the manner that many do these days because they have some deep-seeded bias against the evils of technology and how they dehumanize us, turning us into a web page and not a person. OK, I can totally respect that, really, becuase I believe that touch is deeply important to humans, to touch via a handshake or a hug...A REAL HUG...not a /hug. Now, can one have a Facebook page and still place importance on people, on touching them and looking into their eyes and hearing their voice on the phone if they live at a distance? I'm sure it is quite possible, and I've seen the kindest and most personable people also able to effectively use the internet and the ability to connect with others online. But still there is that person who believes that the two cannot co-exist. Fine, I'll let that dude be stubborn, after all it's his choice in the end.
#3: Fear. Now we get into a reason that could extend to fear of many, many things. One could be afraid of putting themselves out there and face potential harassment or ridicule. Now I could easily say that I got plenty harasssed in high school when there wasn't even an interent except in Al Gore's office (the unofficial inventor of the internet). But what if someone has a low self-esteem? What if they don't like what they physically look like and therefore there is no way that they will put any sort of picture on the internet for fear of people judging them because of their appearance. I am sure this is a very good reason to not be on Facebook. What the person may need is a friend, a lover, a diet, a motivational speaker, basically anthting that could help them improve their self image and help this person learn to love themselves.
This person I totally get, probably a bit too much. I probably wouldn't want people to see my disability, it may lead to discrimination when a potential employer is surfing the net for some dirt on me. This is also a reason to NOT be on Facebook, out of fear of potential employers discriminating. Wouldn't we much rathe be judged on the work we do than on what we did last weekend at that one place with that one person? I know I would. This probably should be a fear of many people, in my opinion only, but possibly not a fear that should lead one to live in absolute isolation. But who am I to judge? I understand fear very well.
Others still may fear offending people. One great way to decline the friend invite of your boss is to not have an account to begin with. But then again, what if everyone else in the office has a page and people use it as a means of connecting after hours, getting together and making new friends? For someone who fears letting people down, that same person is letting his/her co-workers down by not being available like EVERYONE else.
Conclusion & One More Thing
Personally, I think to join or not to join is a highly personal decision, and should not be judged one way or another. I know, fence sitters don't make good stories and I certainly wouldn't be a good MSNBC or FOXNEWS TV host, I'm not combative enough. Well too bad. Should I as a blogger (big or small) be connected in other ways socially in order to get my words out to you, the reader? Do I limit myself by using one medium where I could gain more readers spamming all kinds of social media? I don't know and I don't really care. I don't write for your sake but for mine. I just happen to be supremely grateful to any and all who read my stupid words, and hope they come back some time next week so we can think, talk, and/or laugh just a bit more.
FYI, I do not have a personal Facebook page, and have had very old friends plead with me to have a bigger virtual footprint so people can contact me. Ultimately the reasons are my own and I don't owe and explanation to anyone. As a blogger as well I use only this website, this page alone to share my thoughts, and I thank you for stopping by.
BTW, I finally got a MoP beta invite this morning. I'm glad I did. I expect to be a good tester, trying to supply quality feedback to Blizzard because I want to be a small, tiny part of making this next expansion better than the last. We shall see.
Thursday, April 12, 2012
Thursday, April 5, 2012
Just a Small Idea for Guild Property
Not being very well versed in the plethora of games that have been created I have no idea if an idea that I had recently has ever been, even in part, implemented. If so then I claim full ignorance and am not liable for any damages of any kind to any person or entity that may wish to claim that I stole their idea.
That said I was thinking about real property in a gaming environment, and how a guild could take advantage of the vast spaces in the wilds of Azeroth or beyond to strengthen and fortify themselves. I realize that the idea of player created property in the game world isn't a new idea, I'm sure I've read of it many times before, but I'd like to go into some depth on what I think would be an entertaining use of this "real, virtual, land".
To start with, let's assume that the purchasing of land in any zone in the game is limited to guilds only, so a single, guildless player is unable to purchase land while a guild officer, in the name of the guild, has power to buy a spot of land in, let's say, Arathi Highlands.
PHASE 1: LAND PURCHASING
The purchasing of a plot of land would need to be approved by 50% or more of the guildies with the rank of officer or higher. So, for example, if a guild with only 1 player wants to purchase land he/she can do so simply because of the 100% ownership. A 2 person guild would simply require one of the 2 to buy the land, and a guild with 3 or more at rank of officer or higher would require 50% or a majority, depending on whether internals have an even or odd number of eligible voters.
So, this rule being simple to apply, if someone wanted to be a radical and attempt to go to zone X to the "Land Officer" and try to purchase a plot of land without anyone knowing, they will be surprised to find out that they are unable to complete the buy without the vote of the eligible guildies. They then smack their keyboard and make a stupid joke in guild chat about how "it was worth a try", while the rest of the guild gives them sideways glances wondering if that will be the first person to defect in the upcoming patch.
The vote system would be initiated via an in-game pop-up once an eligible voter logs in. The location of the desired plot of land will be displayed on a map, and that officer may cast his/her vote before of after any discussion with their fellow guildies. Once a site has been approved, the next phase of my idea begins.
P.S. Buyable land will be marked by a zone's Land Officer, and only a finite number of sites per zone will be allowed. However, just becuase someone else buys a certain plot of land, doesn't mean they get to keep it forever, but I'm getting ahead of myself. Moving on.
PHASE 2: SETTING UP HOUSING
The most difficult part about this is how to maintain the beauty of the game world while providing real estate for guilds to enjoy. The solution is not an easy one, and I won't pretend to assume that any idea I have is a perfect one, but I'll attempt to explain myself no matter the cost. Understanding this issue and being one who does not desire to disrupt the balance of nature or of the world that has been so carefully at artfully crafted, the building created in the establishment of the guild housing will need to be carefully phased, let me explain.
The starter building created on each plot of land will only be visible to the members of that particular guild at first. There is planted outside the front door a sign, one that has style, coloring, and material of the zone in which it is located so as to not disrupt the artistic balance too much. This sign is visible to all who pass by, and is the means of communicating with the guild inside.
The building itself is instanced, so a guild member upon entering will appear to disappear to an outsider watching them, but will be transported into their housing. Back outdoors is left the friend from a diffent guild, wondering if he'll ever be able to see this cool new guild house. Well, all that's required is to click on the guild sign/standard and a menu will appear.
Part of this menu will be a "I come in peace" salutation. If anyone is inside the guild house, they will receive a message that person X from guild Y and/or faction Z is outside the door and wishes to see your guild house so that he/she may then enter. If you agree, you click yes and suddenly your guild housing becomes visible and the friend may enter to see your beautiful shack.
While your guild house exists, you may step out to see how life progresses on your new property. Phased workers appear here and there bringing in new loads of trade goods from all over the world to help support the guild and build a stronger fortress and powerful empire. The amounts of goods and materials are minimal and possibly random (possibly not, I haven't decided), nevertheless what you see is a real, living property in action, one that you and your guild built and can be proud of.
Over time you can build additions to your house, your land ownership can expand to a fixed space from it's humble beginnings, and the more land you own the more goods and materials your workers bring to you. But there exist enmies to beware of, both in your faction and the opposing. Let's talk about how those issues are handled.
PHASE 3: PROTECT THIS HOUSE
Recall the guild sign posted in your front yard, the only thing visible to outsiders who don't have permission to view your palace/shack and enter your gates. There may be a time when a rival guild wishes to challenge your guild for the resources of your land. An enemy may come to the posted sign and click on an option that reads something like "Challenge from Opposing Guild (same/rival faction)". If someone is in your guild house they may step out to view the threat or send a spy to check out the enemies movements. One way or another they will need to assess the threat and decide whether they wish to accept the challenge.
If nobody is in guild housing, a message is still sent to an officer online that a challenge has been made. The terms of the challenge may include 1 v 1 duel, a BG wargame challenge, maybe even one of the new Scenarios or Challenge mode dungeons where their time is compared to your team's time. However the challenge is constructed, you can accept the challenge and be instantly teleported to your guild house, ready to protect your guild's integrity.
Losing a challenge means a small percentage of your property's goods and materials collected by your loyal workers will be automatically re-routed to the winning guild's vaults. You may reclaim this portion by issuing a challenge to them in return, possibly making for some entertaining, and heated rivalries.
Obviously I don't have all the details worked out completely, but the general idea still exists. Guild housing can have a minimal impact on the environment, can be both shared with outsiders and its honor and prestige protected through targeted and victorious challenges. Your guild's power and influence can be increased, or decreased through a reckless and gambling nature of just a few wildcard guildies. Thus making guild management a truly complex but rewarding duty.
A FEW MORE THINGS
Just a few loose ends to tie up my idea, a guild house can never be destroyed. Even if you are a solo person guild, if you have the money to purchase land and plop a small house there, you may keep it and the small rewards that come with the minimum. But if you are an extremely astute and skilled player, even solo, you can expand your empire through careful and targeted challenges, ones that play to your strengths. No reason to just cater to large guilds. After all, if a guild does not want to accept a challenge, they don't have to. They keep their house at whatever size they wish, and live contently in their playstyle. Large or small guilds, both can flurish if they are smart enough, and skilled enough.
There were other things that I wanted to throw out there, but forgot them for the moment. I will continue to refine this idea as much as possible because I see potential in it. Fun, excitement, rewards, and potential and epic failure. Tell me, do you think this idea has any possibility or am I simply in a dream world and don't know what I'm talking about?
That's all for today, cheers peeps!
That said I was thinking about real property in a gaming environment, and how a guild could take advantage of the vast spaces in the wilds of Azeroth or beyond to strengthen and fortify themselves. I realize that the idea of player created property in the game world isn't a new idea, I'm sure I've read of it many times before, but I'd like to go into some depth on what I think would be an entertaining use of this "real, virtual, land".
To start with, let's assume that the purchasing of land in any zone in the game is limited to guilds only, so a single, guildless player is unable to purchase land while a guild officer, in the name of the guild, has power to buy a spot of land in, let's say, Arathi Highlands.
PHASE 1: LAND PURCHASING
The purchasing of a plot of land would need to be approved by 50% or more of the guildies with the rank of officer or higher. So, for example, if a guild with only 1 player wants to purchase land he/she can do so simply because of the 100% ownership. A 2 person guild would simply require one of the 2 to buy the land, and a guild with 3 or more at rank of officer or higher would require 50% or a majority, depending on whether internals have an even or odd number of eligible voters.
So, this rule being simple to apply, if someone wanted to be a radical and attempt to go to zone X to the "Land Officer" and try to purchase a plot of land without anyone knowing, they will be surprised to find out that they are unable to complete the buy without the vote of the eligible guildies. They then smack their keyboard and make a stupid joke in guild chat about how "it was worth a try", while the rest of the guild gives them sideways glances wondering if that will be the first person to defect in the upcoming patch.
The vote system would be initiated via an in-game pop-up once an eligible voter logs in. The location of the desired plot of land will be displayed on a map, and that officer may cast his/her vote before of after any discussion with their fellow guildies. Once a site has been approved, the next phase of my idea begins.
P.S. Buyable land will be marked by a zone's Land Officer, and only a finite number of sites per zone will be allowed. However, just becuase someone else buys a certain plot of land, doesn't mean they get to keep it forever, but I'm getting ahead of myself. Moving on.
PHASE 2: SETTING UP HOUSING
The most difficult part about this is how to maintain the beauty of the game world while providing real estate for guilds to enjoy. The solution is not an easy one, and I won't pretend to assume that any idea I have is a perfect one, but I'll attempt to explain myself no matter the cost. Understanding this issue and being one who does not desire to disrupt the balance of nature or of the world that has been so carefully at artfully crafted, the building created in the establishment of the guild housing will need to be carefully phased, let me explain.
The starter building created on each plot of land will only be visible to the members of that particular guild at first. There is planted outside the front door a sign, one that has style, coloring, and material of the zone in which it is located so as to not disrupt the artistic balance too much. This sign is visible to all who pass by, and is the means of communicating with the guild inside.
The building itself is instanced, so a guild member upon entering will appear to disappear to an outsider watching them, but will be transported into their housing. Back outdoors is left the friend from a diffent guild, wondering if he'll ever be able to see this cool new guild house. Well, all that's required is to click on the guild sign/standard and a menu will appear.
Part of this menu will be a "I come in peace" salutation. If anyone is inside the guild house, they will receive a message that person X from guild Y and/or faction Z is outside the door and wishes to see your guild house so that he/she may then enter. If you agree, you click yes and suddenly your guild housing becomes visible and the friend may enter to see your beautiful shack.
While your guild house exists, you may step out to see how life progresses on your new property. Phased workers appear here and there bringing in new loads of trade goods from all over the world to help support the guild and build a stronger fortress and powerful empire. The amounts of goods and materials are minimal and possibly random (possibly not, I haven't decided), nevertheless what you see is a real, living property in action, one that you and your guild built and can be proud of.
Over time you can build additions to your house, your land ownership can expand to a fixed space from it's humble beginnings, and the more land you own the more goods and materials your workers bring to you. But there exist enmies to beware of, both in your faction and the opposing. Let's talk about how those issues are handled.
PHASE 3: PROTECT THIS HOUSE
Recall the guild sign posted in your front yard, the only thing visible to outsiders who don't have permission to view your palace/shack and enter your gates. There may be a time when a rival guild wishes to challenge your guild for the resources of your land. An enemy may come to the posted sign and click on an option that reads something like "Challenge from Opposing Guild (same/rival faction)". If someone is in your guild house they may step out to view the threat or send a spy to check out the enemies movements. One way or another they will need to assess the threat and decide whether they wish to accept the challenge.
If nobody is in guild housing, a message is still sent to an officer online that a challenge has been made. The terms of the challenge may include 1 v 1 duel, a BG wargame challenge, maybe even one of the new Scenarios or Challenge mode dungeons where their time is compared to your team's time. However the challenge is constructed, you can accept the challenge and be instantly teleported to your guild house, ready to protect your guild's integrity.
Losing a challenge means a small percentage of your property's goods and materials collected by your loyal workers will be automatically re-routed to the winning guild's vaults. You may reclaim this portion by issuing a challenge to them in return, possibly making for some entertaining, and heated rivalries.
Obviously I don't have all the details worked out completely, but the general idea still exists. Guild housing can have a minimal impact on the environment, can be both shared with outsiders and its honor and prestige protected through targeted and victorious challenges. Your guild's power and influence can be increased, or decreased through a reckless and gambling nature of just a few wildcard guildies. Thus making guild management a truly complex but rewarding duty.
A FEW MORE THINGS
Just a few loose ends to tie up my idea, a guild house can never be destroyed. Even if you are a solo person guild, if you have the money to purchase land and plop a small house there, you may keep it and the small rewards that come with the minimum. But if you are an extremely astute and skilled player, even solo, you can expand your empire through careful and targeted challenges, ones that play to your strengths. No reason to just cater to large guilds. After all, if a guild does not want to accept a challenge, they don't have to. They keep their house at whatever size they wish, and live contently in their playstyle. Large or small guilds, both can flurish if they are smart enough, and skilled enough.
There were other things that I wanted to throw out there, but forgot them for the moment. I will continue to refine this idea as much as possible because I see potential in it. Fun, excitement, rewards, and potential and epic failure. Tell me, do you think this idea has any possibility or am I simply in a dream world and don't know what I'm talking about?
That's all for today, cheers peeps!
Monday, April 2, 2012
Spring Break
Not mine, I'm not in school of any kind, but my kids are on spring break this week (4th and 6th grade respectively). This means less time for me on the computer, which I don't know if I can handle not getting my fix of 01011101000110101.
I just wanted to say that I'd like to throw myself into the ring of Big Bear Butt's pvp idea. I heard about it via Tesh first, and I liked his idea as well. I'm simply shameless plugging myself as a wannabe contestant, if anything could ever come to fruition.
If there's anyone out there still listening to me, please drop me a line if they hear of anything getting together for a giant blogger war, I'd love to jump back into the fray.
Sincerely,
Me
P.S. I'm really, really good looking and could easily distract the opposing team with my bright, shiny smile and charming personality. That and I've got a HUGE...oh wait, someone's knocking at the door, cya'lls later.
I just wanted to say that I'd like to throw myself into the ring of Big Bear Butt's pvp idea. I heard about it via Tesh first, and I liked his idea as well. I'm simply shameless plugging myself as a wannabe contestant, if anything could ever come to fruition.
If there's anyone out there still listening to me, please drop me a line if they hear of anything getting together for a giant blogger war, I'd love to jump back into the fray.
Sincerely,
Me
P.S. I'm really, really good looking and could easily distract the opposing team with my bright, shiny smile and charming personality. That and I've got a HUGE...oh wait, someone's knocking at the door, cya'lls later.
Tuesday, March 27, 2012
The Dream I Cannot Remember
I had a dream last night. That fact alone I am sure won't surprise anyone since all humans dream multiple times each night as the sleep cycle demands. But in my dream I had an idea, a wonderful, witty, fresh, poetic idea that is now lost from me. Clearly I did not bribe my synapses enough to funnel this great idea to any memory portion of my brain, I shant make that mistake again...even on a budget.
After unplugging myself so completely from the blogging community for so long, it's no wonder that I may begin again not knowing if what I write has been exhausted by hundreds of others, but that matters not right now, I'm just a stupid bloke talking about dreams I can't remember.
Speaking of dreams, I never did dream or hope for a perfect game to play. Console games, computer games, single player, multi-player, whatever type, you pick, I don't have an ideal. I simply wish to be diverted and not leave feeling worse than I did when I sat down. Low expectations, I know, but I'm simple that way. I really love playing LOTRO for it's an interactive form of some of my favorite stories, some of the best ever told. The people are few, but friendly at worst. Rift I play off an on as a means of ultra escape for my feeble mind. World of Warcraft I still ride, but do so on such a casual and distant mindset that I'm perfectly happy inhabiting a world filled with unprincipaled loud-mouths because I care very little about any sort of "progression", only diversion.
IF, and that's a big IF, I were to dream a perfect game it would no doubt be any game that I play right now, because what one game lacks in one feature I am sure to find in another. There is no perfection out there, why expect it? Why demand it? Perfection in my games are the totality of those experiences, and even then a dreamy perfection is not realized. But enjoyment is, which is quite enough.
One thing I still enjoy, however, is contemplating the motives of all parties involved. The developers, the business people, the gamers, the parents who have children who play and the parents who play themselves. I have a vested interest in my son, for example, and wonder how his gaming experiences will affect his life and the choices he makes. He's quite smart, actually, smarter (verified through all kinds of test, I am proud to brag), than everyone in his school. That will change one day as he enters larger populations of students, there is always someone smarter and therefore always a need to learn more. But I digress, I'm getting personal, aren't I?
Bah!
I'm as curious as any to see the new Pandaren continent in WoW, and I'll be happy to stroll through the gardens and forests and snow capped mountains. Engaged I will try to be, to the best of my limited ability. I won't stop playing many other games either, and all the time I'll be dreaming of that great idea, the one I am SURE, ABSOLUTELY POSITIVE, that I had last night but faded quickly from my mind upon awakening. But maybe that's what all games are like, a dream fulfilled, that is until we play them and we realize that the game's imperfections have caused us to forget our dreams, or perhaps we only believe we recall them but they have become distorted, and we only THINK we know what we want.
Ah well, tis no matter. Well wishes to you all, and sweet dreams tonight. Here's a bit of advice I once got from a stupid movie, if you ever awake from a dream write it down immediately by keeping a pen and paper by your bedside. You never know when you'll imaging something truly genius only to be let down looking in the mirror the next day and seeing yourself staring back, idea lost, dream forgotten. It would do us all a bit of good to remember our dreams, they are good stuff.
After unplugging myself so completely from the blogging community for so long, it's no wonder that I may begin again not knowing if what I write has been exhausted by hundreds of others, but that matters not right now, I'm just a stupid bloke talking about dreams I can't remember.
Speaking of dreams, I never did dream or hope for a perfect game to play. Console games, computer games, single player, multi-player, whatever type, you pick, I don't have an ideal. I simply wish to be diverted and not leave feeling worse than I did when I sat down. Low expectations, I know, but I'm simple that way. I really love playing LOTRO for it's an interactive form of some of my favorite stories, some of the best ever told. The people are few, but friendly at worst. Rift I play off an on as a means of ultra escape for my feeble mind. World of Warcraft I still ride, but do so on such a casual and distant mindset that I'm perfectly happy inhabiting a world filled with unprincipaled loud-mouths because I care very little about any sort of "progression", only diversion.
IF, and that's a big IF, I were to dream a perfect game it would no doubt be any game that I play right now, because what one game lacks in one feature I am sure to find in another. There is no perfection out there, why expect it? Why demand it? Perfection in my games are the totality of those experiences, and even then a dreamy perfection is not realized. But enjoyment is, which is quite enough.
One thing I still enjoy, however, is contemplating the motives of all parties involved. The developers, the business people, the gamers, the parents who have children who play and the parents who play themselves. I have a vested interest in my son, for example, and wonder how his gaming experiences will affect his life and the choices he makes. He's quite smart, actually, smarter (verified through all kinds of test, I am proud to brag), than everyone in his school. That will change one day as he enters larger populations of students, there is always someone smarter and therefore always a need to learn more. But I digress, I'm getting personal, aren't I?
Bah!
I'm as curious as any to see the new Pandaren continent in WoW, and I'll be happy to stroll through the gardens and forests and snow capped mountains. Engaged I will try to be, to the best of my limited ability. I won't stop playing many other games either, and all the time I'll be dreaming of that great idea, the one I am SURE, ABSOLUTELY POSITIVE, that I had last night but faded quickly from my mind upon awakening. But maybe that's what all games are like, a dream fulfilled, that is until we play them and we realize that the game's imperfections have caused us to forget our dreams, or perhaps we only believe we recall them but they have become distorted, and we only THINK we know what we want.
Ah well, tis no matter. Well wishes to you all, and sweet dreams tonight. Here's a bit of advice I once got from a stupid movie, if you ever awake from a dream write it down immediately by keeping a pen and paper by your bedside. You never know when you'll imaging something truly genius only to be let down looking in the mirror the next day and seeing yourself staring back, idea lost, dream forgotten. It would do us all a bit of good to remember our dreams, they are good stuff.
Monday, March 26, 2012
Disconnect
I was sitting in front of my computer this morning, unable to take my eyes off of my desktop wallpaper that I put up a couple days ago. It's a screenshot from what I assume is the Wandering Isle, although it could be from anywhere I suppose. I really don't know, but it doesn't really matter. Anyhoo, it's a picture of a Pandaren on a hill looking over a hill of blossoming trees. The colors of green and pink and blue are wonderfully contrasting and provide a sort of serenity to my mind. I wonder what that Pandaren is thinking? Happy and hoping for a fruitful season? Or maybe he's glad to get away from the onslaught of new Pandarens appearing in their new world (whereas from our perspective it's players testing out the beta in the new starting area). The picture reminds me of someone telling their boss, or significant other, or parent, or co-worker that they were glad to be able to get away last weekend, that the disconnect from real life was a life saver and they are back and recharged and ready to start fresh.
How nice. But this happy-go-lucky story is not about THAT sort of disconnect, no, I'd like to mention something on the disconnect between those in charge of giving yet another expansion to explore and the gamers exploring that expansion.
The stark and obvious disconnect reared its ugly head the morning people realized that MoP beta was open and ready for play. People commenting around the interwebsnetses, complaining that even though they had signed up for the now infamous Annual Pass, they had not yet received their beta invite. Conversely could be seen Blizzard's famous "blues" attempting to quell fears and reassure everyone that all worthy and eligible for invites would receive them in due time.
So who's to blame? Who's at fault? Must there be a guilty party or is this just a case of innocent miscommunication?
Ok, so I thought about it and came to this conclusion...everyone's at fault. Disconnects happen when people don't honestly strive to understand what the other is trying to communicate. I think, and appropriately enough Confucius helps us out there, that the following explains things nicely:
"If language is not correct, then what is said is not what is meant; if what is said is not what is meant, then what must be done remains undone; if this remains undone, morals and art will deteriorate; if justice goes astray, the people will stand about in helpless confusion. Hence there must be no arbitrariness in what is said. This matters above everything."
—Confucius
Blizzard's responsibility in this disconnect is important, because even up through the media event of a couple weeks ago, they did not share their plan of how and when they would let people into the beta. It's possible they did have a plan, in which case they really did a poor job at detailing that plan to everyone else. It's also possible that they didn't have a plan, which would be worse since they would simply rely on hubris to WILL a plan together when the need presented itself. Problem was, the need existed a while ago and their language wasn't very clear.
Players are equally lacking in that there were too many who refused patience or who did not properly express their expectations in advance. Or if they did express their expectations in advance, upon realizing that they didn't get what they wanted the second they wanted it resorted to "unproductive" language, usually made up of frustration or anger or severe displeasure.
The media covering all this wasn't any help either. I don't know how many interviews I read that came out of the media event, but there weren't too many difficult questions, probably because they were all afraid of not being part of the "in crowd" for future events. When Blizzard higher-ups stated that they hadn't worked out a plan as to how to get people into beta, whey were there not follow up questions like "Why don't you already have a plan? Don't you think your investors would want you to plan for things this big in advance? Do you really believe that people will just blindly follow because you hold all the power and the gamers are without recourse? A multi-million dollar company, on the verge of one of their largest beta releases, and still no plan? What exactly are you doing over there in your cubicle or office?"
As one of those players, it would have been nice to have the media express my voice instead of giggling their way through interview questions my 9 year old son could come up with. Then why as a player did I not hold these media outlets, these large and popular blogs, responsible for their less than informative behavior? I think the answer to all of this is a jaded one on my part, I think that people enjoy being satisfied with something on one hand, but still allow themselves the freedom to criticize what's in the other. It leaves us, as people, in a position of power. Players hate feeling dictated to, so we speak out, often using incorrect and unproductive language in the process. The big business strategizes and contemplates then acts in a manner they believe will be most profitable for their businesses. Media acts much like businesses, but allows themselves freedom to act like they are allied with the player-base, that way they do their business and placate the players at the same time.
All the while there is a terrible disconnect. Players don't understand all the motives of the developer/business, and the business doesn't have to always capitulate to the players. But we don't understand each other sometimes not because we are incapable, but because we're unwilling. A business doensn't want to lose business, and a player doesn't want to feel like their investment of time and money into a game has been wasted. So we often find ourselves in the same place, probably more often than we like to admit. But we all seem to like it there. It's where we're comfortable.
I, for one, asked myself these things ever since Blizz Con, wondering about the plan to grant access to one of if not the largest betas ever, but since I was self-disconnected from the world I kept all these things to myself. But now I am speaking up again, wondering if the disconnect will ever go away, or if this is how it will always be?
As always I hope for the best, but expect more of the same.
How nice. But this happy-go-lucky story is not about THAT sort of disconnect, no, I'd like to mention something on the disconnect between those in charge of giving yet another expansion to explore and the gamers exploring that expansion.
The stark and obvious disconnect reared its ugly head the morning people realized that MoP beta was open and ready for play. People commenting around the interwebsnetses, complaining that even though they had signed up for the now infamous Annual Pass, they had not yet received their beta invite. Conversely could be seen Blizzard's famous "blues" attempting to quell fears and reassure everyone that all worthy and eligible for invites would receive them in due time.
So who's to blame? Who's at fault? Must there be a guilty party or is this just a case of innocent miscommunication?
Ok, so I thought about it and came to this conclusion...everyone's at fault. Disconnects happen when people don't honestly strive to understand what the other is trying to communicate. I think, and appropriately enough Confucius helps us out there, that the following explains things nicely:
"If language is not correct, then what is said is not what is meant; if what is said is not what is meant, then what must be done remains undone; if this remains undone, morals and art will deteriorate; if justice goes astray, the people will stand about in helpless confusion. Hence there must be no arbitrariness in what is said. This matters above everything."
—Confucius
Blizzard's responsibility in this disconnect is important, because even up through the media event of a couple weeks ago, they did not share their plan of how and when they would let people into the beta. It's possible they did have a plan, in which case they really did a poor job at detailing that plan to everyone else. It's also possible that they didn't have a plan, which would be worse since they would simply rely on hubris to WILL a plan together when the need presented itself. Problem was, the need existed a while ago and their language wasn't very clear.
Players are equally lacking in that there were too many who refused patience or who did not properly express their expectations in advance. Or if they did express their expectations in advance, upon realizing that they didn't get what they wanted the second they wanted it resorted to "unproductive" language, usually made up of frustration or anger or severe displeasure.
The media covering all this wasn't any help either. I don't know how many interviews I read that came out of the media event, but there weren't too many difficult questions, probably because they were all afraid of not being part of the "in crowd" for future events. When Blizzard higher-ups stated that they hadn't worked out a plan as to how to get people into beta, whey were there not follow up questions like "Why don't you already have a plan? Don't you think your investors would want you to plan for things this big in advance? Do you really believe that people will just blindly follow because you hold all the power and the gamers are without recourse? A multi-million dollar company, on the verge of one of their largest beta releases, and still no plan? What exactly are you doing over there in your cubicle or office?"
As one of those players, it would have been nice to have the media express my voice instead of giggling their way through interview questions my 9 year old son could come up with. Then why as a player did I not hold these media outlets, these large and popular blogs, responsible for their less than informative behavior? I think the answer to all of this is a jaded one on my part, I think that people enjoy being satisfied with something on one hand, but still allow themselves the freedom to criticize what's in the other. It leaves us, as people, in a position of power. Players hate feeling dictated to, so we speak out, often using incorrect and unproductive language in the process. The big business strategizes and contemplates then acts in a manner they believe will be most profitable for their businesses. Media acts much like businesses, but allows themselves freedom to act like they are allied with the player-base, that way they do their business and placate the players at the same time.
All the while there is a terrible disconnect. Players don't understand all the motives of the developer/business, and the business doesn't have to always capitulate to the players. But we don't understand each other sometimes not because we are incapable, but because we're unwilling. A business doensn't want to lose business, and a player doesn't want to feel like their investment of time and money into a game has been wasted. So we often find ourselves in the same place, probably more often than we like to admit. But we all seem to like it there. It's where we're comfortable.
I, for one, asked myself these things ever since Blizz Con, wondering about the plan to grant access to one of if not the largest betas ever, but since I was self-disconnected from the world I kept all these things to myself. But now I am speaking up again, wondering if the disconnect will ever go away, or if this is how it will always be?
As always I hope for the best, but expect more of the same.
Sunday, March 18, 2012
Out of Exile
To those of you who don't know me, welcome! My name is Gronthe, and I used to be a blogaholic. Still am at heart, really, but this is more of a simple introduction to those who never knew me, and a hearty hello to those who used to visit my wall of words every once in a while.
I have been on a self-imposed exile from blogging. It had a lot, if not all, to do with real life issues overwhelming my creative spirit. Despite some of those issues lingering, a spirit of introspection and creative thought may just be gripping me once again. I said I'd be back, I just didn't know when or under what circumstances.
I will float from issue to issue here at Deuwowlity, but will always try to remember one important tenant, that people play games! These people, both you and I, we are real beings with thoughts and emotions, opinions and prejudices. All of these things go into not only our beliefs but our behavior in an online gaming world that despite our best efforts we will never fully understand. At least, I won't understand, but I will venture to guess why you and I do what we do nevertheless.
I don't know how long it will be until people realize that I'm back, but I have decided after much pondering over the subject, that I won't change a bit about the tone and feel of my blog. It's my voice, and for good or bad I share that voice with you. And maybe, just maybe, we can converse once again in as friendly a manner that we once did. For you new kids, well, I may not be your "cup of tea", so to speak, but give me a chance and I may surprise you yet.
I've stepped out of the shadows and into the sunlight, the fresh air fills my lungs and the birds grant me visions of flying free through the skies. Ah yes, it's good to be out of exile.
Sincerely,
Gronthe of Deuwowlity
I have been on a self-imposed exile from blogging. It had a lot, if not all, to do with real life issues overwhelming my creative spirit. Despite some of those issues lingering, a spirit of introspection and creative thought may just be gripping me once again. I said I'd be back, I just didn't know when or under what circumstances.
I will float from issue to issue here at Deuwowlity, but will always try to remember one important tenant, that people play games! These people, both you and I, we are real beings with thoughts and emotions, opinions and prejudices. All of these things go into not only our beliefs but our behavior in an online gaming world that despite our best efforts we will never fully understand. At least, I won't understand, but I will venture to guess why you and I do what we do nevertheless.
I don't know how long it will be until people realize that I'm back, but I have decided after much pondering over the subject, that I won't change a bit about the tone and feel of my blog. It's my voice, and for good or bad I share that voice with you. And maybe, just maybe, we can converse once again in as friendly a manner that we once did. For you new kids, well, I may not be your "cup of tea", so to speak, but give me a chance and I may surprise you yet.
I've stepped out of the shadows and into the sunlight, the fresh air fills my lungs and the birds grant me visions of flying free through the skies. Ah yes, it's good to be out of exile.
Sincerely,
Gronthe of Deuwowlity
Thursday, September 8, 2011
"We were on a break!"
Anecdote
My wife made me watch an episode of Friends one time, years ago now. I did it out of love and loyalty to her, not willingly or because I liked it. In this particular episode, Ross and Rachel had stopped dating per Rachel's request, Ross ended hooking up with a Chole chick. Well Rachel finds out about it, gets mad for Ross being "unfaithful", and Ross spends the next four years of the show justifying his trist by yelling "WE WERE ON A BREAK".
Not Emmy worthy stuff, I admit, but it made its way enough into pop culture to have some sort of a lasting impact.
So, why do I bring this up? Because I noticed I haven't written anything since July. I've lost all my 7 readers, probably, and well that's ok. I guess you could say I'm taking a break due to real life crap. Being unemployed for 10 months with a family of four to shelter and feed is tougher than you may realize. But it's not like I'm being unfaithful and writing a separate blog on the side or sworn off MMO's and went back to board games. No, I just spend most of my days trying to find work as a partially disabled dude, and worrying about how to pay my power bill (which is like, really important here in the 110 degree desert).
Surprises
One thing I've done is continued to play in the evenings. I have tried something...refreshing. I decided to not throw all my alts into my main guild and branch out a bit, meet new people and all. It's been such a pleasure. I've seen debates in my guild chat about how it's so hard to split toons between guilds on the same server, but really I think that only applies to serious players or raiders, not casuals like myself.
It ceases to amaze me how many great, friendly, and helpful people are out there. People willing to laugh at me and themselves, but never in a way to make anyone feel worse about themselves. People willing to commit to having a good time and doing it together. Oh yes, I'm all for splitting time between guilds, if I didn't I'd meet fewer and fewer of you fine folk out there.
Observations
I haven't been ignorant of the goings on in the blogosphere, I never am. I see there continue to be more and more discussions on game design. I still try to stay away from that since I don't really wish to think too much about it. For myself (and myself only) I try to ask "am I having a good time" (per my personal standars). If yes I keep playing, if not I stop. The one thing I noticed is that as soon as I went multi-guild I started having a better time again. Proving to me, and me only, that these personal connections are useful in fulfilling my gaming satisfaction quota for the night. I still enjoy the freedom of playing multiple classes in all kinds of roles, but it's still the interactive nature of MMO's that helps me to come back, even if I'm feeling down cause I just went through another day with nobody wanting to hire me.
Plans
What do I have planned for the future? I enjoy writing, I enjoy connecting with readers and other bloggers. I will continue that, but later. Once I can find a good job and have my family in order, I'll be back and with a bang. Probably I'll re-brand myself as a more sociopathic personality, and make you constantly look over your shoulder wondering if I'm watching you read my stuff right now...like I really am, just look behind you!!!!
Peace out! I'll talk to ya'lls later.
My wife made me watch an episode of Friends one time, years ago now. I did it out of love and loyalty to her, not willingly or because I liked it. In this particular episode, Ross and Rachel had stopped dating per Rachel's request, Ross ended hooking up with a Chole chick. Well Rachel finds out about it, gets mad for Ross being "unfaithful", and Ross spends the next four years of the show justifying his trist by yelling "WE WERE ON A BREAK".
Not Emmy worthy stuff, I admit, but it made its way enough into pop culture to have some sort of a lasting impact.
So, why do I bring this up? Because I noticed I haven't written anything since July. I've lost all my 7 readers, probably, and well that's ok. I guess you could say I'm taking a break due to real life crap. Being unemployed for 10 months with a family of four to shelter and feed is tougher than you may realize. But it's not like I'm being unfaithful and writing a separate blog on the side or sworn off MMO's and went back to board games. No, I just spend most of my days trying to find work as a partially disabled dude, and worrying about how to pay my power bill (which is like, really important here in the 110 degree desert).
Surprises
One thing I've done is continued to play in the evenings. I have tried something...refreshing. I decided to not throw all my alts into my main guild and branch out a bit, meet new people and all. It's been such a pleasure. I've seen debates in my guild chat about how it's so hard to split toons between guilds on the same server, but really I think that only applies to serious players or raiders, not casuals like myself.
It ceases to amaze me how many great, friendly, and helpful people are out there. People willing to laugh at me and themselves, but never in a way to make anyone feel worse about themselves. People willing to commit to having a good time and doing it together. Oh yes, I'm all for splitting time between guilds, if I didn't I'd meet fewer and fewer of you fine folk out there.
Observations
I haven't been ignorant of the goings on in the blogosphere, I never am. I see there continue to be more and more discussions on game design. I still try to stay away from that since I don't really wish to think too much about it. For myself (and myself only) I try to ask "am I having a good time" (per my personal standars). If yes I keep playing, if not I stop. The one thing I noticed is that as soon as I went multi-guild I started having a better time again. Proving to me, and me only, that these personal connections are useful in fulfilling my gaming satisfaction quota for the night. I still enjoy the freedom of playing multiple classes in all kinds of roles, but it's still the interactive nature of MMO's that helps me to come back, even if I'm feeling down cause I just went through another day with nobody wanting to hire me.
Plans
What do I have planned for the future? I enjoy writing, I enjoy connecting with readers and other bloggers. I will continue that, but later. Once I can find a good job and have my family in order, I'll be back and with a bang. Probably I'll re-brand myself as a more sociopathic personality, and make you constantly look over your shoulder wondering if I'm watching you read my stuff right now...like I really am, just look behind you!!!!
Peace out! I'll talk to ya'lls later.
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